Feedback Shades Of Grey

Heck, if trees could talk, pruning might be as horrific as amputation.

No, YOU’RE derivative and formulaic!

Whether it’s art, relationships, or just plain drudgery, one thing is certain: feedback comes, whether it’s wanted or not. Somewhere, out there, someone is telling someone else how to do their job. It is a fact as inescapable as living, dying, and paying taxes.

Some do it because they sincerely want to help improve something. Others do it because they have no brain-mouth filter and just blurt out whatever’s on their mind. And of course, some just do it because they wish to exert dominance over something. But all the recipient can control is how they react to it.

As life goes on and people enter phases where they have to deal with more people, it’s only natural that they’ll have to learn about dealing with it and growing from it. But aside from the usual platitudes, there’s actually more to feedback than one would expect.

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Fabletop: By Special Re-Quest

The call goes out. The adventurers answer. And so begins an epic tale of…killing 10 slimes and collecting 50GP.

The call goes out. The adventurers answer. And so begins an epic tale of…killing 10 slimes and collecting 50GP.

Whether it’s saving the princess or getting the plot device, one thing is certain: Every character’s on a quest of some kind.

In any story, there needs to be a conflict. For that, there needs to be a problem that needs solving. And naturally, the problem must be special enough that one does not simply use a mundane solution any rational person can easily think of.

But in the midst of the most gripping sagas and interactive games, it can be easy to overlook that the proud tradition of a storied tale has its origins in the mists of time…and can seep into even the most mundane contexts.

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The Silence Of The Self-Inserts

We might wax philosophical and try and paint it as a purely artistic decision, but this is the cold, hard reality of game design, folks: You need CASH MONEY.

And there you have inspirational quotes from some of the most iconic videogame characters! Can YOU guess who said each one?

So yes, today I’ll be talking about SILENT PROTAGONISTS! No, I don’t mean characters who are unusually quiet. I mean it’s you, the player character, but there is just about no dialogue coming from them.

Now, this might seem a tad antiquated. What’s the deal with them? Do people still DO them? Do we only know this because our childhood icons were mute?

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Love-to-Hate Relationships

We’re talking Scooby-Doo, villain-of-the-week, “tear down the orphanage and build a toxic pollution factory because I love the tears of children” levels of motivation.

Today I’ll be talking about characters you love to hate! Or is that characters you should hate but love? The answer, my readers, is: Yes.

So, everyone knows their own reasons for liking a characters. Could be personality, abilities, design. Could be a snappy one-liner or an achievement you really loved. There are characters we love wholeheartedly, and ones we despise and want to see dead.

But somewhere out there, some characters occupy a sweet spot, a mix of antagonism and admiration. Whatever it is, they share one thing with the characters that matter to you: You enjoy watching them.

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Iron Man: Does Whatever An Iron Can

Iron Man, Iron Man, does whatever an iron can. Straightens clothes, gets real hot, smashes you up the butt. Hey there! Here comes the Iron Man!

Well, it’s another of those things I’m looking to stock up in here: character crash courses! And this week, we’re talking about…what do you mean he’s already super popular, more than ever? As if I’d let that stop me!

A cool exec with a heart of steel. And, most importantly, severely crippling physical and psychological issues, and THE suit of high tech battle armour. To some of you, he’s Robert Downey Jr.. To others, he’s Iron Hitler, the asshole with the keys to the toybox.

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Nuanced characterisation was a casualty in other Civil War titles.

But really: Who is Iron Man? Has he lost his mind? Can he see or is he blind? Was he turned to steel in the great magnetic field?

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Fabletop: Mastering Dungeon Mastering

Consider if there’s a way to make that stupid idea of detonating a barrel of alcohol to rocket jump work. Or if the Bard can, in fact, end the boss encounter because he rolled a 20 to seduce with his songs.

This week, I’ll be branching out into another of my interests: Tabletop roleplaying games, and the guys that run them! Also, an attempt at naming a post series!

True, D&D and its ilk have long endured, and have been getting more and more accessible and popular. We’re no strangers to the concept, and certainly, there are sites and video series which are dedicated to tabletop gaming, but consider this a crash course for newbies, told from the perspective of a fellow relative newbie as opposed to someone with a lifetime of D&D editions and Pathfinder homebrews. I always had an interest, but grew up in a time of electronic gaming and a lack of dedicated groups. Add to that my current state as someone who reluctantly adults the adulting of the adulty adult world, and I can, as always, speak as someone who has to deal with everyday life and its responsibilities.

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Some DMs carry on well into their golden years.

Maybe you know nothing about it, or you’ve heard about it but don’t get it. Or you might even be a frequent player and want to try running a game yourself, seeing what it’s like to be in the driver’s seat. You might even be a card carrying DM. Either way, let’s roll initiative and get started! …What do you mean you’re the ONLY one around to take a turn? …What do you mean I can’t make you roll against other readers on the internet? …What do you mean I’m asking useless questions for things nobody actually thinks? Silly, that’s how the internet works!

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I Play Fighting Games For The Plot

“Ah, but will he finally achieve his revenge in SUBURBAN SLAPFIGHT 2???”

Get your start buttons ready, folks, I’m talking about one of the last things you’d expect to have a plot! …No, not whatever is trendy for nerds to mock. It’s fighting games!

Ah, fighting games. Button inputs, dial-a-combo, outrageous special moves, and people beating each other up while getting up daisy fresh for next round. Of all genres, this one seems like the one of those that least needs a plot, right? Really, just give it a tournament or event, design a marketable cast, give ’em some fluff, and you’re good to go, right?

Not exactly.

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