Fabletop Classes: Making Clerical Terrors

We decide who lives or dies. Be nice.

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Behold! Yonder lies our hated foe! With steel and magic shall we lay him low! BUT FIRST!

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We decide who lives or dies. Be nice.

…We need healing for our ouchies and our booboos.

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Comic Relationships: Happily After Ever

You CAN, in fact, tell a good story that has…HAPPY RELATIONSHIPS.

Once upon a time, there were two fictional characters who were born under an unlucky star. For the fates known as The Executive Studio and their very own Creator had decreed that their lives would be intertwined in the most horrific of fates: To be locked into a romantic subplot.

After many a travail, first struggling to come to terms with it, then finally confessing it, then surviving the Extragalactic War and the resulting Time Disjunction, then crossing the boundaries of mind, body, and spirit, then splitting up over The Hoagie Incident, they found their way back to each other and lived happily ever after.

…WHAT?! HAPPILY EVER AFTER?!

NO! THIS CANNOT BE! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhhh-

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Comic Relationships: They’re Off Again

“Sorry, I’m flattered, but I’m in a committed relationship. BEGONE, THOT.”

Love is in the air!

If you’re a writer, it means rich interpersonal drama for the heights or depths of emotion.

If you’re a fan, it means one thing: SHIPPING.

And if you’re a fictional character, well, love actually…sucks. If it’s not the love triangles, the deaths, or the fact that fictional characters are emotional wrecks, it’s the executive team deciding a breakup will boost viewership.

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Setbacks: In The Interests Of Conflict

“Things are going well. How are they going to slip up?”

So here you are surfing the internet, thinking you can get on with your day of watching cat videos and streaming Fortnite. WHEN SUDDENLY, A WILD POST APPEARS TO DISTRACT YOU!

…What? No! Get back here! It’s an interruption I am powerless to enforce! Go on, make the mistake of reading it!

…Well, I suppose my plans have hit quite the setback, then.

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Dialogue: Talking About Talking

Lessons On To Speaking More Gooder

“Forsooth! Hark! What madness be this?!”

“It appears that he’s blogging about dialogue.”

“Isn’t that, like, a total major bummer?”

“One would think so, but as we know but the audience might not, dialogue, although it seems to be merely putting one word in front of another in an intelligible manner, is a major force in a story that gives personality and identity to characters with a lot of balancing factors for too much or too little-”

“AGH! NO TALK! EXPOSITION HURT BRAIN!”

“A little late for that. A blog is LITERALLY made of exposition.”

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Fabletop: Looking For Group Dynamics

“You know what? I abandon my holy order and defect to the enemy.”

Yep, it’s that time of the month where I talk about tabletop gaming! …Yes, it’s now a thing. I even announced it and everything!

Every game needs a player. And players need a goal. So the campaign is set, the story begins, and the actors in this production gather. Their myriad paths will cross and converge in an entire adventure, but there is a great obstacle in their way.

Their ability to cooperate.

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Building Stories: What Tales Are Made Of

You have the structure to give it a SHAPE, the content to give that shape a MEANING, and the descriptions to give the content LIFE.

Stories. They are made from nothing, painstakingly crafted. Some people say they survive long after the author, gaining a life of their own.

Some writers even say that a story is an organic, living thing, taking unexpected twists even as they write it. That it is, in fact, ALIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIVE!

And much like certain unholy, artificial abominations that should not be, I’m going to show you the components and how to craft them.

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