The Silence Of The Self-Inserts

We might wax philosophical and try and paint it as a purely artistic decision, but this is the cold, hard reality of game design, folks: You need CASH MONEY.

And there you have inspirational quotes from some of the most iconic videogame characters! Can YOU guess who said each one?

So yes, today I’ll be talking about SILENT PROTAGONISTS! No, I don’t mean characters who are unusually quiet. I mean it’s you, the player character, but there is just about no dialogue coming from them.

Now, this might seem a tad antiquated. What’s the deal with them? Do people still DO them? Do we only know this because our childhood icons were mute?

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Hogwarts’ Superschool Of Settings

What can we learn from barely competent teaching staff and poor hiring standards?

Class is once again in session! Yes, that idiom was to be expected. Yes,  you are fully allowed to cringe at me. Just as planned!

Today, I’ll be talking about a staple of fantastic settings and what we can learn from it: The SUPERSCHOOL! One highly popular example of a very involved setting.

Whether it’s an academy, the school, a magical order, or an alien police force, these are institutions built around the idea of collecting what we’d consider “special” and training it to perfection. From Xavier’s School For Gifted Youngsters to the Hogwarts School For Witchcraft And Wizardry, these have been a rich source for potential stories.

The main purpose of these, of course, is to teach superpowered individuals how to responsibly control and use their powers. Otherwise you’ll end up with all sorts of tragedy and collateral damage. Though the mission statement and end goals can vary, ultimately they’re about getting all that power in one place and getting it under control or awarded after rigorous training.

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Ah, yes. That old nugget.

But what’s the deal with these schools? When’s something normal or not, and what’s the nuts and bolts behind it? What can we learn from barely competent teaching staff and poor hiring standards?

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Metaphors Embodied: The Psychopomp’s Circumstances

No, it’s not the Psycho Pope, the main antagonist in a poorly written Young Adult novel with hamfisted anti-religion themes.

In today’s edition of Things You Recognise But Don’t Know The Names Of, a totally legit and not-at-all-made-up series, we’ll be talking about the PSYCHOPOMP! What thing that you recognise is it?

No, it’s not the Psycho Pump, an item in point and click adventure games to fix the Psycho Plumbing.

No, it’s not the Psycho Pope, the main antagonist in a poorly written Young Adult novel with hamfisted anti-religion themes.

No, it’s not the Psycho Crusher, the signature torpedo move of Master Bison, overlord of Shadaloo.

The PSYCHOPOMP is in fact…DEATH! Well, kinda.

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A Legacy Of Flaming Heads And Leotards

What? No, they are not lazy writing or cheap writers reusing old material.

Disclaimer: All mentioned characters and used images are property of their respective creators!

Today, I’ll be talking about Legacy Characters! What? No, they are not lazy writing or cheap writers reusing old material.

In simple terms, a Legacy Character is a particular identity that is passed down from the original to a successor. This is more than just a simple reboot, reimagining, or alternate take (though successors can be any of those writing-wise): what makes Legacy Characters stand out is that their past, present and future incarnations are more closely, directly linked than simple reboots or revisits of the same creation.

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