It’s that time of the month! So take a break from whatever politics, how-tos, motivationals, and whatever posts you normally read on the weekend, and stay awhile for a Final Week Fable, where I take a pic I found and write something about it!
And what is THIS week’s piece going to be based on?
Ah yes. Hello, gryphon, my old friend. My favourite of the fantasy creatures.
And if they keep getting rejected by NPCs, it’s essentially a case of “You need experience to work, but you can’t work because you have no experience.”
It’s roleplaying game week on this blog, and so I am here with a simple guide on a topic helpful to most game masters: Planning adventures for roleplaying games. Or, in tabletop gamer terms, a campaign!
Kind of like the campaigns from Warcraft and StarCraft, only interactive and with crazy characters who never do what you want and hurtle headlong into disaster as you silently urge them to make the sensible choice.
No wait, EXACTLY like the campaigns from Warcraft and StarCraft.