You have the structure to give it a SHAPE, the content to give that shape a MEANING, and the descriptions to give the content LIFE.
Stories. They are made from nothing, painstakingly crafted. Some people say they survive long after the author, gaining a life of their own.
Some writers even say that a story is an organic, living thing, taking unexpected twists even as they write it. That it is, in fact, ALIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIVE!
And much like certain unholy, artificial abominations that should not be, I’m going to show you the components and how to craft them.
Continue reading “Building Stories: What Tales Are Made Of”
We might wax philosophical and try and paint it as a purely artistic decision, but this is the cold, hard reality of game design, folks: You need CASH MONEY.
And there you have inspirational quotes from some of the most iconic videogame characters! Can YOU guess who said each one?
So yes, today I’ll be talking about SILENT PROTAGONISTS! No, I don’t mean characters who are unusually quiet. I mean it’s you, the player character, but there is just about no dialogue coming from them.
Now, this might seem a tad antiquated. What’s the deal with them? Do people still DO them? Do we only know this because our childhood icons were mute?
Continue reading “The Silence Of The Self-Inserts”