Comic Relationships: Happily After Ever

You CAN, in fact, tell a good story that has…HAPPY RELATIONSHIPS.

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Once upon a time, there were two fictional characters who were born under an unlucky star. For the fates known as The Executive Studio and their very own Creator had decreed that their lives would be intertwined in the most horrific of fates: To be locked into a romantic subplot.

After many a travail, first struggling to come to terms with it, then finally confessing it, then surviving the Extragalactic War and the resulting Time Disjunction, then crossing the boundaries of mind, body, and spirit, then splitting up over The Hoagie Incident, they found their way back to each other and lived happily ever after.

…WHAT?! HAPPILY EVER AFTER?!

NO! THIS CANNOT BE! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhhh-

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Setbacks: In The Interests Of Conflict

“Things are going well. How are they going to slip up?”

So here you are surfing the internet, thinking you can get on with your day of watching cat videos and streaming Fortnite. WHEN SUDDENLY, A WILD POST APPEARS TO DISTRACT YOU!

…What? No! Get back here! It’s an interruption I am powerless to enforce! Go on, make the mistake of reading it!

…Well, I suppose my plans have hit quite the setback, then.

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Conflicting Views: Lot Of Straw, Man

There ARE people like that, no matter how reasonable we try to make the world, because the world is NOT a reasonable place.

Stories are built on conflict.

Conflict is built on things which disagree with each other.

And that thing I disagree with CAN KISS MY-

What do I mean I’m doing it wrong?

…The only people who’ll like that are the people who agree with me?

…The most OBNOXIOUS ones?

…Well, I DO want to force my views on a larger audience…

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Fabletop: By Special Re-Quest

The call goes out. The adventurers answer. And so begins an epic tale of…killing 10 slimes and collecting 50GP.

The call goes out. The adventurers answer. And so begins an epic tale of…killing 10 slimes and collecting 50GP.

Whether it’s saving the princess or getting the plot device, one thing is certain: Every character’s on a quest of some kind.

In any story, there needs to be a conflict. For that, there needs to be a problem that needs solving. And naturally, the problem must be special enough that one does not simply use a mundane solution any rational person can easily think of.

But in the midst of the most gripping sagas and interactive games, it can be easy to overlook that the proud tradition of a storied tale has its origins in the mists of time…and can seep into even the most mundane contexts.

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Dial D For Deicide

“Shut up, God, you’re not my real dad!”

Disclaimer: Before you read too deeply into anything I say, lemme just come clean: I consider myself a devout Christian, not in terms of righteousness, but because I truly believe in and try to live my faith. While I will always do my best to keep this post focused on explaining the concept, I won’t deny that I’ve got my own experiences and beliefs colouring my views! What am I, a robot?

As you can guess from the title, this post is about gods! Well. Killing gods, anyway.

I’m sure you’ve encountered the idea in some shape or form. Whatever the genre, whatever the media, there’s probably been at least one arc where the characters went up against a divine or godlike being. Cosmics gods, eldritch abominations, lost technology from extinct civilisations, these are usually the final frontier of boss battles. Or if it’s not a god, it’s at least a figure of such power and authority that it might as well be the god of the setting. Like Dracula in Castlevania. Or Hogger in World of Warcraft. Or that jock jerk Chad Anderson who everyone seems to worship even though he’s peaked in high school and is a borderline sociopath who Principal Mazer won’t expel just because the school team is finally winning for a change.

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