Fabletop: The Loot Of All Evil

That being said, you probably shouldn’t troll your players by making “friendship” the final reward.

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What moves adventurers?

A rich backstory?

A thirst to prove themselves, to explore?

A righteous cause?

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It’s loot.

Or…something shiny that will either buy them many nice things or help them kill stuff better.

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Final Week Fables: Where The Road Leads

“I have…questions…about the gods.”
“Don’t we all.”

Welcome to this month’s story!

So for the past month or so, I’ve been playing in an online D&D group with a friend, finally fulfilling my dream of being a paladin. With that in mind, this month’s story will be based on that. Made more for the players of the game, but hopefully it’ll be good enough for anybody who happens across this!

So, what, pray tell, is the image I am using to frame my character’s story? What IS my character’s story?

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‘TIS HAMMER TIME.

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Fabletop: Beast Encounters Of The Nerd Kind

We Don’t Have To Fight. Let’s Do, Though!

Welcome to the very first level, young adventurers! To get you started, let’s pit you against a monster perfect for learning the basics: TIAMAT!

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Oh, it’s one of THOSE campaigns.

Because the first thing you need to learn is that you are all DOOMED!

…What do you mean this isn’t appropriate for your levels?

…Well, how would YOU suggest we plan this encounter, then?

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Fabletop Classes: Going Rouge

What’s Mine Is Mine, What’s Yours Is Also Mine

Yes, I know that it’s Rogue and that rouge is a red-tinted cosmetic.

I’ve been at this for nearly two years, and living out the nerd life for far longer. Surely I wouldn’t make such a rookie mistake!

Unless…a wild rouge successfully snuck in and switched the letters ar-

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It’s not like we like you or anything…!

…ROOOOOOOOOOOOOOOOGUES!

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Fabletop: Electing To Campaign

And if they keep getting rejected by NPCs, it’s essentially a case of “You need experience to work, but you can’t work because you have no experience.”

It’s roleplaying game week on this blog, and so I am here with a simple guide on a topic helpful to most game masters: Planning adventures for roleplaying games. Or, in tabletop gamer terms, a campaign!

Kind of like the campaigns from Warcraft and StarCraft, only interactive and with crazy characters who never do what you want and hurtle headlong into disaster as you silently urge them to make the sensible choice.

No wait, EXACTLY like the campaigns from Warcraft and StarCraft.

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Fabletop: Dungeon Day Jobs

What if…the monsters who only live to give you something to fight…had lives of their own?

A bunch of genocidal kleptomaniacs have just come back from a killing spree after breaking into private property, butchering the inhabitants and stealing their possessions.

They are praised and rewarded further for wiping out the hobgoblin menace.

But what if…the hobgoblins…had lives?

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Fabletop Classes: Making Clerical Terrors

We decide who lives or dies. Be nice.

Behold! Yonder lies our hated foe! With steel and magic shall we lay him low! BUT FIRST!

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We decide who lives or dies. Be nice.

…We need healing for our ouchies and our booboos.

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