Fabletop: Role Play In Games

To be fair, most players act as if they have 6 Intelligence anyway.

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WWYCD: What Would Your Character Do?

D&D and other tabletop RPGs can be boiled down to two things: The rules, and the writing. The crunch, and the fluff. The dice rolls, and the player roles.

Alright, that was multiple examples, but they all amount to the same pair! And today, I’ll be talking about the soul of the game: Roleplaying.

In other words, your old childhood games of playing pretend, only now with more MATH!

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The Write Stuff: Year Two

And in all that, I didn’t stop writing in my blog week after week.

So here we are, 2 years or so since I first started out.

2018 draws to a close. We’ve had a democratic victory in my home country, the passing of Stan Lee, and if I am to believe what I hear, the first genuinely good live-action Transformers movie, and Aquaman of all heroes representing the first fun DCEU movie. What a time to be alive.

So…How am I doing?

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Fabletop: Electing To Campaign

And if they keep getting rejected by NPCs, it’s essentially a case of “You need experience to work, but you can’t work because you have no experience.”

It’s roleplaying game week on this blog, and so I am here with a simple guide on a topic helpful to most game masters: Planning adventures for roleplaying games. Or, in tabletop gamer terms, a campaign!

Kind of like the campaigns from Warcraft and StarCraft, only interactive and with crazy characters who never do what you want and hurtle headlong into disaster as you silently urge them to make the sensible choice.

No wait, EXACTLY like the campaigns from Warcraft and StarCraft.

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Fabletop: The GM Metagame

Are they spellslingers? Hack-and-slashers? Do they have a giant robot at their command?

The adventurers go in to meet with the enemy. Based on intel, it’s apparently a lich at the head of a small army of hobgoblins. He’s a sorcerer, but he apparently has a high level cleric under him as well. And as initiative is rolled, the question is:

What do you, the GM, make the lich do?

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Fabletop: What Players Want

Don’t give up. Just pick yourselves up, work it out, laugh it off, and move onwards. Change the system, learn from your mistakes, try and try again. Rinse and repeat.

It’s weekly game night. A time when people with different tastes come together for a shared purpose. And you’re the one in charge.

You have to strike a delicate balance, of course. Sure, you pick things which seem good in general, things you’re sure everyone will like, and one or two things YOU love which you’re sure they’ll enjoy if they just tried it. But you have to remember: Some of these guys have specific needs or tastes. Special things that need to be catered to, whether it’s because they’re temperamental or because they have needs. So you adjust your offerings to fit.

Alright, now that we’re done picking the snacks and drinks, let’s talk about the game!

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Fabletop: Mastering Dungeon Mastering

Consider if there’s a way to make that stupid idea of detonating a barrel of alcohol to rocket jump work. Or if the Bard can, in fact, end the boss encounter because he rolled a 20 to seduce with his songs.

This week, I’ll be branching out into another of my interests: Tabletop roleplaying games, and the guys that run them! Also, an attempt at naming a post series!

True, D&D and its ilk have long endured, and have been getting more and more accessible and popular. We’re no strangers to the concept, and certainly, there are sites and video series which are dedicated to tabletop gaming, but consider this a crash course for newbies, told from the perspective of a fellow relative newbie as opposed to someone with a lifetime of D&D editions and Pathfinder homebrews. I always had an interest, but grew up in a time of electronic gaming and a lack of dedicated groups. Add to that my current state as someone who reluctantly adults the adulting of the adulty adult world, and I can, as always, speak as someone who has to deal with everyday life and its responsibilities.

Dungeons_and_Dragons_Dungeon_Master1.jpg
Some DMs carry on well into their golden years.

Maybe you know nothing about it, or you’ve heard about it but don’t get it. Or you might even be a frequent player and want to try running a game yourself, seeing what it’s like to be in the driver’s seat. You might even be a card carrying DM. Either way, let’s roll initiative and get started! …What do you mean you’re the ONLY one around to take a turn? …What do you mean I can’t make you roll against other readers on the internet? …What do you mean I’m asking useless questions for things nobody actually thinks? Silly, that’s how the internet works!

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