The call goes out. The adventurers answer. And so begins an epic tale of…killing 10 slimes and collecting 50GP.
Whether it’s saving the princess or getting the plot device, one thing is certain: Every character’s on a quest of some kind.
In any story, there needs to be a conflict. For that, there needs to be a problem that needs solving. And naturally, the problem must be special enough that one does not simply use a mundane solution any rational person can easily think of.
But in the midst of the most gripping sagas and interactive games, it can be easy to overlook that the proud tradition of a storied tale has its origins in the mists of time…and can seep into even the most mundane contexts.