“I have…questions…about the gods.”
“Don’t we all.”
Welcome to this month’s story!
So for the past month or so, I’ve been playing in an online D&D group with a friend, finally fulfilling my dream of being a paladin. With that in mind, this month’s story will be based on that. Made more for the players of the game, but hopefully it’ll be good enough for anybody who happens across this!
So, what, pray tell, is the image I am using to frame my character’s story? What IS my character’s story?
And if they keep getting rejected by NPCs, it’s essentially a case of “You need experience to work, but you can’t work because you have no experience.”
It’s roleplaying game week on this blog, and so I am here with a simple guide on a topic helpful to most game masters: Planning adventures for roleplaying games. Or, in tabletop gamer terms, a campaign!
Kind of like the campaigns from Warcraft and StarCraft, only interactive and with crazy characters who never do what you want and hurtle headlong into disaster as you silently urge them to make the sensible choice.
No wait, EXACTLY like the campaigns from Warcraft and StarCraft.
And unlike Pokemon, they get to SWITCH their moves at the start of each day.
Don your pointy hats and ostentatious robes, get your character sheets and start picking out your most useful and overpowered spells, folks! This post has arrived, neither early nor late, but precisely when I meant to show it!
Masters of magic. Sorcerers supreme. Wizards of Waverly Palace…! …Oh, sorcerers are actually a different thing? Oh, OK then. So yeah, what ARE wizards?