Fabletop: Marvel At DC

Good luck passing a Wisdom save, Mr. Barbarian Khan.

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It’s Tabletop Gaming Week on this blog, my random readers on the internet!

And I figured that I’d talk about an element of RPGs which lends itself to a punny title: DC.

Well, I’m more of a Marvel guy, but I enjoy both enterprises. But enough about that irrelevant tangent! Let’s get back to the real juicy stuff: MATH AND DICE ROLLS.

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Fabletop: Role Play In Games

To be fair, most players act as if they have 6 Intelligence anyway.

WWYCD: What Would Your Character Do?

D&D and other tabletop RPGs can be boiled down to two things: The rules, and the writing. The crunch, and the fluff. The dice rolls, and the player roles.

Alright, that was multiple examples, but they all amount to the same pair! And today, I’ll be talking about the soul of the game: Roleplaying.

In other words, your old childhood games of playing pretend, only now with more MATH!

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Fabletop Classes: It’s A Bard Knock Life

This character puts the “role” and “play” in “roleplaying”.

Come hither my friends and lo, hear my story,

Of the minstrel who went in search of his glory,

A jolly rapscallion who lived for such fun,

With rapier wit always on the run,

He’d ridicule others for their looks or their stench,

Then o’er at yon tavern he’d hit on a w…oman as a respected equal with her own goals and dreams.

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Fabletop: The Loot Of All Evil

That being said, you probably shouldn’t troll your players by making “friendship” the final reward.

What moves adventurers?

A rich backstory?

A thirst to prove themselves, to explore?

A righteous cause?

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It’s loot.

Or…something shiny that will either buy them many nice things or help them kill stuff better.

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Fabletop: Electing To Campaign

And if they keep getting rejected by NPCs, it’s essentially a case of “You need experience to work, but you can’t work because you have no experience.”

It’s roleplaying game week on this blog, and so I am here with a simple guide on a topic helpful to most game masters: Planning adventures for roleplaying games. Or, in tabletop gamer terms, a campaign!

Kind of like the campaigns from Warcraft and StarCraft, only interactive and with crazy characters who never do what you want and hurtle headlong into disaster as you silently urge them to make the sensible choice.

No wait, EXACTLY like the campaigns from Warcraft and StarCraft.

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Fabletop Classes: Making Clerical Terrors

We decide who lives or dies. Be nice.

Behold! Yonder lies our hated foe! With steel and magic shall we lay him low! BUT FIRST!

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We decide who lives or dies. Be nice.

…We need healing for our ouchies and our booboos.

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Fabletop Classes: Wizardly Applications

And unlike Pokemon, they get to SWITCH their moves at the start of each day.

Don your pointy hats and ostentatious robes, get your character sheets and start picking out your most useful and overpowered spells, folks! This post has arrived, neither early nor late, but precisely when I meant to show it!

Masters of magic. Sorcerers supreme. Wizards of Waverly Palace…! …Oh, sorcerers are actually a different thing? Oh, OK then. So yeah, what ARE wizards?

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