And if they keep getting rejected by NPCs, it’s essentially a case of “You need experience to work, but you can’t work because you have no experience.”
It’s roleplaying game week on this blog, and so I am here with a simple guide on a topic helpful to most game masters: Planning adventures for roleplaying games. Or, in tabletop gamer terms, a campaign!
Kind of like the campaigns from Warcraft and StarCraft, only interactive and with crazy characters who never do what you want and hurtle headlong into disaster as you silently urge them to make the sensible choice.
No wait, EXACTLY like the campaigns from Warcraft and StarCraft.
And unlike Pokemon, they get to SWITCH their moves at the start of each day.
Don your pointy hats and ostentatious robes, get your character sheets and start picking out your most useful and overpowered spells, folks! This post has arrived, neither early nor late, but precisely when I meant to show it!
Masters of magic. Sorcerers supreme. Wizards of Waverly Palace…! …Oh, sorcerers are actually a different thing? Oh, OK then. So yeah, what ARE wizards?
“You know what? I abandon my holy order and defect to the enemy.”
Yep, it’s that time of the month where I talk about tabletop gaming! …Yes, it’s now a thing. I even announced it and everything!
Every game needs a player. And players need a goal. So the campaign is set, the story begins, and the actors in this production gather. Their myriad paths will cross and converge in an entire adventure, but there is a great obstacle in their way.
Don’t give up. Just pick yourselves up, work it out, laugh it off, and move onwards. Change the system, learn from your mistakes, try and try again. Rinse and repeat.
It’s weekly game night. A time when people with different tastes come together for a shared purpose. And you’re the one in charge.
You have to strike a delicate balance, of course. Sure, you pick things which seem good in general, things you’re sure everyone will like, and one or two things YOU love which you’re sure they’ll enjoy if they just tried it. But you have to remember: Some of these guys have specific needs or tastes. Special things that need to be catered to, whether it’s because they’re temperamental or because they have needs. So you adjust your offerings to fit.
Alright, now that we’re done picking the snacks and drinks, let’s talk about the game!
Consider if there’s a way to make that stupid idea of detonating a barrel of alcohol to rocket jump work. Or if the Bard can, in fact, end the boss encounter because he rolled a 20 to seduce with his songs.
This week, I’ll be branching out into another of my interests: Tabletop roleplaying games, and the guys that run them! Also, an attempt at naming a post series!
True, D&D and its ilk have long endured, and have been getting more and more accessible and popular. We’re no strangers to the concept, and certainly, there are sites and video series which are dedicated to tabletop gaming, but consider this a crash course for newbies, told from the perspective of a fellow relative newbie as opposed to someone with a lifetime of D&D editions and Pathfinder homebrews. I always had an interest, but grew up in a time of electronic gaming and a lack of dedicated groups. Add to that my current state as someone who reluctantly adults the adulting of the adulty adult world, and I can, as always, speak as someone who has to deal with everyday life and its responsibilities.
Maybe you know nothing about it, or you’ve heard about it but don’t get it. Or you might even be a frequent player and want to try running a game yourself, seeing what it’s like to be in the driver’s seat. You might even be a card carrying DM. Either way, let’s roll initiative and get started! …What do you mean you’re the ONLY one around to take a turn? …What do you mean I can’t make you roll against other readers on the internet? …What do you mean I’m asking useless questions for things nobody actually thinks? Silly, that’s how the internet works!