You CAN, in fact, tell a good story that has…HAPPY RELATIONSHIPS.
Once upon a time, there were two fictional characters who were born under an unlucky star. For the fates known as The Executive Studio and their very own Creator had decreed that their lives would be intertwined in the most horrific of fates: To be locked into a romantic subplot.
After many a travail, first struggling to come to terms with it, then finally confessing it, then surviving the Extragalactic War and the resulting Time Disjunction, then crossing the boundaries of mind, body, and spirit, then splitting up over The Hoagie Incident, they found their way back to each other and lived happily ever after.
…WHAT?! HAPPILY EVER AFTER?!
NO! THIS CANNOT BE! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhhh-
And if you’re a fictional character, well, love actually…sucks. If it’s not the love triangles, the deaths, or the fact that fictional characters are emotional wrecks, it’s the executive team deciding a breakup will boost viewership.
“Friends shouldn’t sell each other out,” it said with pity and reproach, “figuratively OR literally.”
And welcome, readers, to the end of the month and the Final Week Fable! The time when I force myself to keep my writer’s muscles in practice by banging out a short story based on an image in my collection.
What tale awaits us this time? What adventures lie in store? Well, for starters, our hint for this month is:
Yes, another fantasy story. What a surprise. Deal with it! And be prepared to learn why Magic Is Friendship!
And unlike Pokemon, they get to SWITCH their moves at the start of each day.
Don your pointy hats and ostentatious robes, get your character sheets and start picking out your most useful and overpowered spells, folks! This post has arrived, neither early nor late, but precisely when I meant to show it!
Masters of magic. Sorcerers supreme. Wizards of Waverly Palace…! …Oh, sorcerers are actually a different thing? Oh, OK then. So yeah, what ARE wizards?
“One would think so, but as we know but the audience might not, dialogue, although it seems to be merely putting one word in front of another in an intelligible manner, is a major force in a story that gives personality and identity to characters with a lot of balancing factors for too much or too little-”