Fabletop Classes: Making Clerical Terrors

We decide who lives or dies. Be nice.

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Behold! Yonder lies our hated foe! With steel and magic shall we lay him low! BUT FIRST!

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We decide who lives or dies. Be nice.

…We need healing for our ouchies and our booboos.

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Final Week Fables: Magic Is Friendship

“Friends shouldn’t sell each other out,” it said with pity and reproach, “figuratively OR literally.”

And welcome, readers, to the end of the month and the Final Week Fable! The time when I force myself to keep my writer’s muscles in practice by banging out a short story based on an image in my collection.

What tale awaits us this time? What adventures lie in store? Well, for starters, our hint for this month is:

Chest Spirit
What’s small and magical and red all over?

Yes, another fantasy story. What a surprise. Deal with it! And be prepared to learn why Magic Is Friendship!

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Fabletop Classes: Wizardly Applications

And unlike Pokemon, they get to SWITCH their moves at the start of each day.

Don your pointy hats and ostentatious robes, get your character sheets and start picking out your most useful and overpowered spells, folks! This post has arrived, neither early nor late, but precisely when I meant to show it!

Masters of magic. Sorcerers supreme. Wizards of Waverly Palace…! …Oh, sorcerers are actually a different thing? Oh, OK then. So yeah, what ARE wizards?

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Fabletop Classes: Ba Ba Ba Barbari-Ann

Incidentally, expect them to ignore shields in favour of two-handed, dual, or dual two-handed weapons.

It’s that time of the month, when I return to fables of the tabletop! And just who could be the cast member we’ll be focusing on this week? I’ll give you a hint:

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A staple of Dungeons & Dragons.

That’s right, folks, you guessed it! It’s…! …NO, it’s not the BARD! Are you CRAZY?! What in that picture would make you think BARD?

Such a mistaken answer makes me ANGRY. One might say I am even filled with RAAAAAAAAAAAAAGE!

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Fabletop: Looking For Group Dynamics

“You know what? I abandon my holy order and defect to the enemy.”

Yep, it’s that time of the month where I talk about tabletop gaming! …Yes, it’s now a thing. I even announced it and everything!

Every game needs a player. And players need a goal. So the campaign is set, the story begins, and the actors in this production gather. Their myriad paths will cross and converge in an entire adventure, but there is a great obstacle in their way.

Their ability to cooperate.

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Fabletop: The GM Metagame

Are they spellslingers? Hack-and-slashers? Do they have a giant robot at their command?

The adventurers go in to meet with the enemy. Based on intel, it’s apparently a lich at the head of a small army of hobgoblins. He’s a sorcerer, but he apparently has a high level cleric under him as well. And as initiative is rolled, the question is:

What do you, the GM, make the lich do?

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Fabletop: What Players Want

Don’t give up. Just pick yourselves up, work it out, laugh it off, and move onwards. Change the system, learn from your mistakes, try and try again. Rinse and repeat.

It’s weekly game night. A time when people with different tastes come together for a shared purpose. And you’re the one in charge.

You have to strike a delicate balance, of course. Sure, you pick things which seem good in general, things you’re sure everyone will like, and one or two things YOU love which you’re sure they’ll enjoy if they just tried it. But you have to remember: Some of these guys have specific needs or tastes. Special things that need to be catered to, whether it’s because they’re temperamental or because they have needs. So you adjust your offerings to fit.

Alright, now that we’re done picking the snacks and drinks, let’s talk about the game!

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