What moves adventurers?
A rich backstory?
A thirst to prove themselves, to explore?
A righteous cause?
Or…something shiny that will either buy them many nice things or help them kill stuff better.
That being said, you probably shouldn’t troll your players by making “friendship” the final reward.
What moves adventurers?
A rich backstory?
A thirst to prove themselves, to explore?
A righteous cause?
Or…something shiny that will either buy them many nice things or help them kill stuff better.