Fabletop: The Loot Of All Evil

That being said, you probably shouldn’t troll your players by making “friendship” the final reward.

What moves adventurers?

A rich backstory?

A thirst to prove themselves, to explore?

A righteous cause?

ggmain20110408b
It’s loot.

Or…something shiny that will either buy them many nice things or help them kill stuff better.

Continue reading “Fabletop: The Loot Of All Evil”