Fabletop: Get On My Experience Level

However, there’s more to a game than max levels and ultimate power.

YOU LEVELED UP!

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Cutting deep there, pal.

…What do you mean growing a year older doesn’t count as leveling up?

…Alright, what DOES count?

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Fabletop: The Amazing Racials

“Y’know what? I just wanna be a DRAGON PERSON”.

Ah yes, different sentient species. A feature of fiction featuring feelings, fears, and fantastic fighting.

Where “race” is not just a matter of the same dull humans growing up differently with different cultures, but wildly different and exotic creatures grow into civilisation like the rest of us. Unlike the real world, we are not alone as an intelligent species. And myth and stories certainly have no shortage of these different beings.

Humans, elves, dwarves.

Halflings, gnomes.

Half-elves, half-orcs.

Aasimar, tieflings, genasi.

Githyanki, githzerai.

…What? I’m not making those up! Those are real fictional species in D&D!

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Fabletop: The Death Tax

This is not a spell where you can raise a holy symbol and have your deity pay the cost for you.

Doesn’t matter how tough or swift you made your character. Doesn’t matter what sort of broken, overpowered, totally legal character builds you’ve prepared.

Eventually, bad rolls are going to catch up to you. Eventually, you will bite off more than you can chew (alright, that one is more like “immediately” for most players). Or perhaps, and this is a BIG perhaps, you might be roleplaying character development and having your character give their life for a higher cause.

But mostly you die because of failed dice rolls and overwhelming force and/or numbers.

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An Aasimar paladin-druid delivers a divine smite in beast form.

So, what happens when we die? Theologians and scientists will give you all sorts of answers and criteria for considering that question, but thankfully for gamers, games have had more solid rules. Let’s look at them, shall we?

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