This is not a spell where you can raise a holy symbol and have your deity pay the cost for you.
Doesn’t matter how tough or swift you made your character. Doesn’t matter what sort of broken, overpowered, totally legal character builds you’ve prepared.
Eventually, bad rolls are going to catch up to you. Eventually, you will bite off more than you can chew (alright, that one is more like “immediately” for most players). Or perhaps, and this is a BIG perhaps, you might be roleplaying character development and having your character give their life for a higher cause.
But mostly you die because of failed dice rolls and overwhelming force and/or numbers.
So, what happens when we die? Theologians and scientists will give you all sorts of answers and criteria for considering that question, but thankfully for gamers, games have had more solid rules. Let’s look at them, shall we?
And in all that, I didn’t stop writing in my blog week after week.
So here we are, 2 years or so since I first started out.
2018 draws to a close. We’ve had a democratic victory in my home country, the passing of Stan Lee, and if I am to believe what I hear, the first genuinely good live-action Transformers movie, and Aquaman of all heroes representing the first fun DCEU movie. What a time to be alive.
“I have…questions…about the gods.”
“Don’t we all.”
Welcome to this month’s story!
So for the past month or so, I’ve been playing in an online D&D group with a friend, finally fulfilling my dream of being a paladin. With that in mind, this month’s story will be based on that. Made more for the players of the game, but hopefully it’ll be good enough for anybody who happens across this!
So, what, pray tell, is the image I am using to frame my character’s story? What IS my character’s story?
And if they keep getting rejected by NPCs, it’s essentially a case of “You need experience to work, but you can’t work because you have no experience.”
It’s roleplaying game week on this blog, and so I am here with a simple guide on a topic helpful to most game masters: Planning adventures for roleplaying games. Or, in tabletop gamer terms, a campaign!
Kind of like the campaigns from Warcraft and StarCraft, only interactive and with crazy characters who never do what you want and hurtle headlong into disaster as you silently urge them to make the sensible choice.
No wait, EXACTLY like the campaigns from Warcraft and StarCraft.
Are they spellslingers? Hack-and-slashers? Do they have a giant robot at their command?
The adventurers go in to meet with the enemy. Based on intel, it’s apparently a lich at the head of a small army of hobgoblins. He’s a sorcerer, but he apparently has a high level cleric under him as well. And as initiative is rolled, the question is: