And if they keep getting rejected by NPCs, it’s essentially a case of “You need experience to work, but you can’t work because you have no experience.”
It’s roleplaying game week on this blog, and so I am here with a simple guide on a topic helpful to most game masters: Planning adventures for roleplaying games. Or, in tabletop gamer terms, a campaign!
Kind of like the campaigns from Warcraft and StarCraft, only interactive and with crazy characters who never do what you want and hurtle headlong into disaster as you silently urge them to make the sensible choice.
No wait, EXACTLY like the campaigns from Warcraft and StarCraft.
And unlike Pokemon, they get to SWITCH their moves at the start of each day.
Don your pointy hats and ostentatious robes, get your character sheets and start picking out your most useful and overpowered spells, folks! This post has arrived, neither early nor late, but precisely when I meant to show it!
Masters of magic. Sorcerers supreme. Wizards of Waverly Palace…! …Oh, sorcerers are actually a different thing? Oh, OK then. So yeah, what ARE wizards?
Like the difference between watching a streamer play a game for its campaign mode, and watching a streamer play the Legend Rank multiplayer build.
Even with video. Even with the internet. Even with game streaming. Who would have EVER thought to put Dungeons & Dragons online? I mean, who would want to watch people roll dice, play at acting, and discuss rules instead of playing online card games and gladiatorial shooting grounds?
Turns out, quite a lot of people, if Critical Role’s 115+ episodes of their first season are anything to go by.
Quite a few plant-based spells can be cast out of thin air, and vines start popping up out of nowhere like it’s tentacle hentai.
Today I am branching out from another branch of my writing in something big enough for a category: Character classes! And today, we’re looking at a certain group of nature-loving animal enthusiasts who are all about organic, sustainable living.
No, not hippies. Certainly not PETA. DRUIDS. Wait. I just made a branch pun. EXCELLENT.
The campaign begins. And inevitably, the journey will involve colourful, exotic creatures that may prove to be the greatest challenge of all. Creatures with extremely defined, some would say exaggerated, strengths and weaknesses, cultures and habits. Creatures that represent a threat to the best laid plans, capable of killing off a story before it even takes off with a single roll.
It may seem difficult, or even impossible, but learning to deal with them can often prove to be the most rewarding part of adventuring. And the more DMs learn about them, the better equipped they are.