And in all that, I didn’t stop writing in my blog week after week.
So here we are, 2 years or so since I first started out.
2018 draws to a close. We’ve had a democratic victory in my home country, the passing of Stan Lee, and if I am to believe what I hear, the first genuinely good live-action Transformers movie, and Aquaman of all heroes representing the first fun DCEU movie. What a time to be alive.
And if they keep getting rejected by NPCs, it’s essentially a case of “You need experience to work, but you can’t work because you have no experience.”
It’s roleplaying game week on this blog, and so I am here with a simple guide on a topic helpful to most game masters: Planning adventures for roleplaying games. Or, in tabletop gamer terms, a campaign!
Kind of like the campaigns from Warcraft and StarCraft, only interactive and with crazy characters who never do what you want and hurtle headlong into disaster as you silently urge them to make the sensible choice.
No wait, EXACTLY like the campaigns from Warcraft and StarCraft.
And unlike Pokemon, they get to SWITCH their moves at the start of each day.
Don your pointy hats and ostentatious robes, get your character sheets and start picking out your most useful and overpowered spells, folks! This post has arrived, neither early nor late, but precisely when I meant to show it!
Masters of magic. Sorcerers supreme. Wizards of Waverly Palace…! …Oh, sorcerers are actually a different thing? Oh, OK then. So yeah, what ARE wizards?
Like the difference between watching a streamer play a game for its campaign mode, and watching a streamer play the Legend Rank multiplayer build.
Even with video. Even with the internet. Even with game streaming. Who would have EVER thought to put Dungeons & Dragons online? I mean, who would want to watch people roll dice, play at acting, and discuss rules instead of playing online card games and gladiatorial shooting grounds?
Turns out, quite a lot of people, if Critical Role’s 115+ episodes of their first season are anything to go by.